Interesting game! I like the concept of bomb making (not literally, don't come at me FBI!). The two button controls are simple but manage to bring out what's needed in the gameplay! :)
I can't figure out how to beat the game... nonetheless, it was satisfying to experiment with it! I like how your whole input system is based on the two mouse buttons, with a progress-bar delay to prevent accidental input. The only things I would add would be
A tutorial to show what the win/lose states look like
Turn up that music! It sounds great, but I didn't notice it for a while, and the SFX make it tough to hear. (although the sound effects are otherwise satisfying as well!)
Really awesome for a first game, keep learning and improving! :)
Thanks for your words! I could certainly make multiple levels with easier starting levels to make the mechanics clearer for the player! My management of sound design is ... Quite messy 😃, next time I will try a complete sound control in a menu. the music is from YouTube free music, a lot of good quality music there.
Two mouse button challenge inspired me, there were some obstacles with as you say accidental input when the player is clicking like hell and they die or win and the restart was instant ☹️.
Leone is the name I have choosen to give players my best score ;-). Ninfar seemed to have reached 10 second... If you want to improve, I think you should carefully study the mechanic around the blue filler, especially what happens when you click too much on it!
For the bar filling, I used TextureProgress Node in Godot, you can find a tutorial on how to use it here:
you can check the source code (project) if you want to understand more in detail.
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Interesting game! I like the concept of bomb making (not literally, don't come at me FBI!). The two button controls are simple but manage to bring out what's needed in the gameplay! :)
I can't figure out how to beat the game... nonetheless, it was satisfying to experiment with it! I like how your whole input system is based on the two mouse buttons, with a progress-bar delay to prevent accidental input. The only things I would add would be
Really awesome for a first game, keep learning and improving! :)
Thanks for your words! I could certainly make multiple levels with easier starting levels to make the mechanics clearer for the player! My management of sound design is ... Quite messy 😃, next time I will try a complete sound control in a menu. the music is from YouTube free music, a lot of good quality music there.
Two mouse button challenge inspired me, there were some obstacles with as you say accidental input when the player is clicking like hell and they die or win and the restart was instant ☹️.
Great mechanic! I love me some liquid bomb making!
How did you make those lovely fulling up bars please? So greatly executed!
also...
WHO IS THIS ANGE LEONE AND HOW ARE THEY SO GOOD?
Hey thanks for your feedback.
Leone is the name I have choosen to give players my best score ;-). Ninfar seemed to have reached 10 second... If you want to improve, I think you should carefully study the mechanic around the blue filler, especially what happens when you click too much on it!
For the bar filling, I used TextureProgress Node in Godot, you can find a tutorial on how to use it here:
you can check the source code (project) if you want to understand more in detail.thank you so much! I will have to study harder! Seeing things like these that add so much to the game feel is awesome with game jams!
Neat little game and a unique idea to do the two button challenge.
Very addicting game, I like it! Took me a while, but it was fun figuring out what to do. Highest I got was 10 sec.
Thanks for the feedback, I appreciate! 10 seconds... That's impressive.